Monday, 10 January 2011

Evaluation:

Right... not to happy with my work still needs a lot to be done even for a rough look..
Lighting is something I've found interesting but quite hard to match as well as getting the right look for my scene.
There is still a lot that haven't been done like proper building/houses and how they supposed to look. As for the period I wanted to go for was an earlier time were people transported different type of product and used to carry them out and traded among themselves.
I also did some reseach about the harbor and how it's changed so much over the different type of periods as well as the different type of rules it had at each age time..
Unfortunately due to the lack of time haven't been able to upload all my research material work (photos, textures, lighting reference images etc) which is quite a lot, and big in terms of sizing but I'll make sure to update at some point.
As well as other information I found on the web.

Other thing I found difficult was trying to get around my way of creating the objects as to get them right and not over complicate myself or the models so I can UV map and texture them with out any problems or any mix ups with the mapping.
Over all I'm happy I've learn how to create a water shader, it took me quite a while to figure how to get it right after looking at some tutorials but I think the water needs changing in terms of my displacement mapping and tweaking with the fractal material which I assigned to it.
Also very proud of my bump mapping which is something I've never ever tried and it enhances the texture of the model so much which is going to make my props and other models look more convincing.. But still need to work on tweaking those a bit to because the test I did as still a bit over exaggerated and could use toning down.
But I think I've learn quite a bit in these past few weeks that truly is going to help me out with this project.

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